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Top 5: Where Do They Go Now?


As someone who's been following Nintendo for quite awhile, they've almost never failed to surprise me. Though their origins are classic, Nintendo-developed games are continuously refined, retooled, and revitalized. Some may buy into that old standard line used mostly for musical artists that makes you sound cool: "their older stuff is better." Such broad generalizations are silly: to ignore Super Mario Galaxy because of a fetish for Super Mario Bros. would be dogmatic.

But for those of us growing long in the gaming tooth, we're led to wonder where all of these classic IPs are headed. It's hard to imagine a gaming world without Nintendo's current A-listers, but does anyone have a solid idea of what future iterations of our favorite franchises will be like? Now that just about every gangbuster franchise has been successfully embedded in 3D, we're at a loss as to the next big step for gaming.

Some of us have really good ideas, but I'm positively stumped as to where these franchises are going.




The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

It's-a Mario World: Koopa Kids


Lately we have found ourselves pondering the Koopa family lineage in all of its complexity. Bowser seems to have outdone himself in the procreation department, but no one seems to know who mothered his children. It seems likely that Princess Peach did at least some of the laboring, given the amount of time she has spent in captivity with Bowser, but Bowletta or Kammy Koopa could have just as easily nursed a Koopaling or two. Details of intimacy between King Koopa and females in the Mushroom Kingdom remain relatively obscured. Regardless, we know that at least 8 children were born to him and his anonymous bedmate(s), with dozens more probably carrying the Koopa genes.

Of course, the Koopa kids first appeared in the famed Super Mario Bros. 3. After two subsequent SNES games they vanished for ten years (excluding games like Hotel Mario, which no one really played anyway) until resurfacing in 2003's Game Boy Advance RPG, Mario and Luigi: Superstar Saga, albeit without any dialogue or consequence to the main plot. We are left wondering how they dropped from the radar so abrupty, and why they have recently been condensed into the new Koopaling on the block, Bowser Jr. While such questions might be attributed to marketing and sales the phases of the moon, we can still pay homage to the classic Koopa kids in our new gallery.
It's-a Mario World is a weekly feature in which the ubiquity of Nintendo's flagship character is celebrated: We'll incessantly ruminate about mustache wax, debate the curious whereabouts of the princess and covet the luminous power stars strewn about the galaxy. Check back here every Friday to find out what strange and wonderful thing has got us tipping our caps.

Born for Wii: Sam & Max Hit the Road

In 1987 Lucasfilm Games (now better known as Lucasarts) released a little game called Maniac Mansion. And while Maniac Mansion is a great game in its own right, the effects of its creation were considerably more significant -- it kicked off more than a decade of Lucasarts adventure games, launched the SCUMM engine that would form the framework for each adventure, and inadvertently led to the production of some of the best PC games of all time. One of those games was Sam & Max Hit the Road.

Arguably released at the height of the adventure game's popularity in 1993, Sam & Max Hit the Road is possibly the zaniest of Lucasarts's adventure titles. The titular characters were originally created for a comic book by artist/writer Steve Purcell, but they eventually found their way into Lucasarts when Purcell began working on games such as The Secret of Monkey Island. Sam, the leader of the pair, is a canine gumshoe decked out in the traditional film noir suit and tie. Max is a lagomorph, though he's often referred to as a "hyperkinetic rabbity thing" who has a penchant for violence. Together, they are the freelance police, and their original 1993 adventure outing is the perfect opportunity for the Wii to catch a classic.


Gallery: Born for Wii: Sam & Max Hit the Road



Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Power Stone 2, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Wii Fanboy Review: Mario Super Sluggers


Mario Super Sluggers very much feels like a first-party game, despite being developed by Namco. It's got a plethora of Nintendo characters, wonderful bits of fan service and quite the bit of polish. There aren't that many flaws in the game, and the single biggest is only the lack of a label on the game's case.

Gallery: Mario Super Sluggers

Continue reading Wii Fanboy Review: Mario Super Sluggers

Top 5: Games for your Day Off


Gaming is a hobby, but sometimes it can feel like a job. As developers try to boost replayability, your gaming commitments can become anxiety-inducing. Just ask anyone who dared to attempt achieving 100% of Grand Theft Auto: San Andreas. At first, it's a fun and wonderful romp through a vivid world that's just oozing with life and character. By the end, you wish you'd never left Vice City. Did anyone here complete all of Super Smash Bros Brawl? I'm talking Classic Mode with every character, all of the Event matches, the target smashes, and every trophy and sticker available. At a certain point, some games can become an obligation rather than a means to entertainment.

Today being Labor Day in the US, let's take a break from completing every mission, collecting every star, and unlocking all bonus content. Sometime between your 11 AM rise from bed and your evening consumption of copious amounts of hot dogs at your family barbeque, take some time to truly enjoy gaming. Here's our Top 5 recommendations.




The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

It's-a Mario World: In the Batter's Box


In case you are a newcomer to the unchecked exuberance characteristic of It's-a Mario World, you should know that we are obsessed with the thematic nuances of the Mushroom Kingdom. From the trivial to the crucial, we like to keep up on what's happening in the Mario universe, particularly since much if its mythology is further developed with each new release. That said, we should no doubt acknowledge the most recent entry into the Mario canon, Mario Super Sluggers.

Because we are incapable of making any objective evaluations of Mario-related content in this feature, this is not our review for Sluggers. Instead, think of this as unwrapping the cellophane. Well, tearing it off. Then rolling around in it just shouting, "Let's-a play ball, woo-hoo!!!" If you're not into that kind of thing, or prefer reading a critical analysis, refer to our official game review (I'm assured it will be up on the site on Monday). Otherwise, spread out your capes and fly to our new gallery, in which we highlight nine characters who make one hell of a batting lineup.

*Note that this gallery features some unlockable content, and therefore possible spoilers. Now, go read it anyway.
It's-a Mario World is a weekly feature in which the ubiquity of Nintendo's flagship character is celebrated: We'll incessantly ruminate about mustache wax, debate the curious whereabouts of the princess and covet the luminous power stars strewn about the galaxy. Check back here every Friday to find out what strange and wonderful thing has got us tipping our caps. Is your rabid lust for Mario yet to be satiated? Check out this week's new Virtually Overlooked for more Mario goodness.

Revolutionary: Most Deceptive Kontraction


In the year 1997, with Sylvester Stallone's Demolition Man still fairly fresh on our minds, developer Shiny took the opportunity to name one of their games after an abbreviated phrase that was mentioned several times in that film. Under the assumption that MDK stood for "Murder, Death, Kill" and the fact that you run around as a guy whose head is a sniper rifle, the Playstation generation couldn't wait to get their hands on it. As it turned out, the game was not the gruesome murder simulator many people expected, but a humorously quirky action title like most of the prior games Shiny was known for. In the sequel, the main character from the first game, Kurt Hectic, would share the duty of saving the earth with Doctor Fluke Hawkins and the four-armed, gun-toting, cigar-chomping robotic dog, Max, the other members of the game's titular trio. It's the crazy sort of stuff that keeps gaming fresh, and with its recently-announced comeback in the making, I can think of no better place for the franchise to make a killing than on the Wii.

Continue reading Revolutionary: Most Deceptive Kontraction

Born for Wii: Power Stone 2

"Welcome to the Power Stone World."

Man, we're off to a good start already! When a game is nice enough to welcome you to the experience just for making it to the title screen, and also offers you encouraging remarks like "You are the champion – keep it up!" it's got to be pretty awesome, right? Well, in the case of Power Stone 2, it is.

Released for the Dreamcast in 2000, Capcom's Power Stone 2 was relatively hot on the heels of its predecessor -- the original Power Stone hit the system in 1999. Power Stone 2 takes advantage of the Dreamcast's four controller ports, and like Super Smash Bros., it offers one of the most frenetic and entertaining brawler experiences for a group. Just make sure you don't play with that one friend who doesn't respond so well to losing -- your Power Stone experience may end with a large bruise. But I digress: other than 2006's Power Stone Collection for the PSP, the Power Stone world has been rather dormant. The colorful cast of characters, addicting chaotic battles and goofy nature of the Power Stone world make it a prime target for the next Wii multiplayer phenomenon.


Gallery: Born for Wii: Power Stone 2



Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Rogue Squadron, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Top 5: Games Wii Are Jealous of


Rejoice, Wii-owners. You posses the only (un-modded) home console capable of hosting the greatest gaming catalogue of all-time. The Virtual Console's ability to provide an extensive back catalog coupled with the retail and WiiWare releases of Nintendo's latest instant-classics makes your system the inarguable flagship of Nintendo gaming. It's quite an amazing accomplishment: stuffing such immense gaming potency inside one little white box (save for disk space, you freakin' otaku).

Yet it'd be foolish and utterly fanboy-ish to act as if Nintendo were the all-powerful supreme chancellor of gaming. They are considered the best by many, but Nintendo is not the only company that creates amazing titles. Many of these come from third parties. Despite claims to the contrary, third party relations appear to be proceeding very well on the Wii. However, through a combination of first party titles on other systems as well as numerous issues which affect third party efforts, we must face the truth: good games sometimes go to non-Nintendo systems. Madness, right?! Here's our Top Five games that we wish Wii had.




The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

It's-a Mario World: The Lost Premises


Being a solitary Mario fanatic is rewarding in its own right, but when the obsession is affirmed by other people, gaming geekery reaches new heights. More cultural icon than game character, Mario has inspired everything from an animated television series to an extremely lengthy scarf. And probably a couple of other things in between, like cakes and stuff. Most recently, though, we've become infatuated with the thriving community over at VGBoxArt.com, a website dedicated to all kinds of game box artwork, both real and imagined.

Barring occasionally subpar Photoshop skills, voluntary contributors to the site's public database have created an interesting collection of box art. Whether it be a reinterpretation of an existing cover or a completely new idea for a game, box art in the Wii category is worth checking out. Of course, the Mario-themed works take precedence in this humble feature, and we've assembled a new gallery showcasing the finer of the bunch. Click on and imagine the Mario games you'll likely never see.
It's-a Mario World is a weekly feature in which the ubiquity of Nintendo's flagship character is celebrated: We'll incessantly ruminate about mustache wax, debate the curious whereabouts of the princess and covet the luminous power stars strewn about the galaxy. Check back here every Friday to find out what strange and wonderful thing has got us tipping our caps.

Wii Fanboy @ EA Summer Showcase: Nerf N-Strike


For manyof today's youth, nothing is more thrilling than gathering a group of friends, going into the woods, and hunting each other down with every conceivable type of NERF gun available. Whether playing capture-the-flag, Dart Tag, or NERF Fort, kids love to bust foam caps using their NERF turrets, blasters, crossbows and what have you.

Okay, confession time: most of us here at Nintendo Wii Fanboy are in our 20s, and we can't get enough (e-NERF?) NERF, either. Many adults boast vast collections of NERF guns, claiming that they're all "for the kids" and that they only use them when they're joining young Billy and Bobby on a friendly neighborhood NERF hunt.

According to a thirty-something EA representative manning the NERF N-Strike booth at the EA Summer Showcase here, N-Strike is being marketed to kids between the ages of eight and 12. But the grin plastered onto his face as he hefted the hybrid NERF gun / Wii casing spoke louder than words; the appeal of NERF defies age demographics.

Gallery: NERF N-Strike

Continue reading Wii Fanboy @ EA Summer Showcase: Nerf N-Strike

Wii Fanboy @ EA Summer Showcase: Boogie Superstar


Gang wars and drive-bys are a thing of the past. In the modern world, anyone who's hip knows that disputes of all kinds are settled with dance-offs, grueling exhibitions designed to showcase swank clothing, swanker moves, and swankiest of all, the reward of shouting "You got served!" when you emerge victorious.

Yeah, dance-offs are awesome, but they're not always a vehicle with which to end long-running feuds. Sometimes, dance-offs can be used as friendly competition. If you're a pre-teen girl eager to groove with your girlfriends at the next big sleepover, EA's Boogie SuperStar should cure your craving to dance the night away.

Gallery: Boogie SuperStar

Continue reading Wii Fanboy @ EA Summer Showcase: Boogie Superstar

Born for Wii: Rogue Squadron

Lock S-Foils in Attack Position. Not only is it a line any self-respecting nerd will recognize instantly, it's also the basis for many a successful video game from days gone by. It all started in 1993 with Lucasarts' X-Wing, which brought Star Wars to PC gamers in a big way. For the first time, they were really in the cockpit, fighting the Empire in glorious (by 1993 standards) 3D. However, it was the 1994 follow-up, TIE Fighter, that refined the flight-sim, Rebel-hunting gameplay to a buttery smooth degree of excellence. Well over a decade later, TIE Fighter still finds itself on many "Best of" lists. On the console side of things, however, it's an entirely different series that drew inspiration from the mighty X-Wing.

Star Wars: Rogue Squadron on the Nintendo 64 took players outside the cockpit (at least, by default) of the beloved X-Wing, but still placed them in control of the craft, offering an experience that was more shooter and less sim than the successful PC games. However, it was the superior Rogue Leader: Rogue Squadron II, released in 2001 with the launch of the GameCube, that brought the spirit of the X-Wing to consoles. Developer Factor 5 and Lucasarts also collaborated on a third entry in the series, Rebel Strike, which lacked the "wow" factor Rogue Leader had in 2001, but did little to harm the good name of the trilogy. Now, nearly five years later, Factor 5 has been off doing other things, when they really should've been working on a new entry in a series that may just have been Born for Wii.


Gallery: Born for Wii: Rogue Squadron



Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Dark Sector, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Top 5: Gaming in Japan

Musicians have Vienna. Catholics have the Vatican. And gamers have Japan. While many significant contributions to the world of gaming have come from outside the Land of the Rising Sun, Japan is the unassailable fountainhead of modern video gaming. It's the birth and workplace of gaming giants such as Hideo Kojima, Shinji Mikami, Yuji Naka, and probably others. To say that Japan is a place that hardcore gamers need to check out is an understatement at best.

Recently, I took a week to visit my brother who teaches English at a Japanese university near Nagoya. Hundreds of thousands of words could be used to describe the wonderful food, the beautiful temples, and the unique culture of the country. But being a life-long gamer, I paid special attention to the distinct connection between the country and the gaming scene we all know and love. For the Top 5, I usually come up with a topic, then list the top five items for that topic in order. For this edition, it was truly difficult to narrow it down to only five. With that in mind, here's my best attempt at listing the Top 5 gaming elements of my time in Japan.




The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, check out What Are You Playing?, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

It's-a Mario World: Friends & Allies


Oh, hello there! You startled us. For some reason we've been so wrapped up in Wario World for Gamecube lately that we forgot we're supposed to be talking about Wario's goody-goody brother. So what if Wario World is five years old and was somewhat shrugged off by industry critics? How else are we supposed to satisfy our lust for treasure before Wario Land: Shake It arrives stateside? And don't tell us to try playing an actual Wario Land game on Game Boy, because we already did that. Like umpteen times. While jamming out to new music and shouting "WAHHH" to nobody in particular.

Ok, you're right: We have another month and a new Mario sports title before we should be getting too worked up about Wario. So, what is the discussion this week? The last couple of issues focused on persistent and underrated foes, so maybe we should drop all of our sinister, gold-hoarding schemes to acknowledge the friendlier folk of the Mushroom Kingdom. Which characters have helped Mario on his way? Hop over to the gallery and reminisce!



It's-a Mario World is a weekly feature in which the ubiquity of Nintendo's flagship character is celebrated: We'll incessantly ruminate about mustache wax, debate the curious whereabouts of the princess and covet the luminous power stars strewn about the galaxy. Check back here every Friday to find out what strange and wonderful thing has got us tipping our caps. Still hungry for plumber pasta? Go feed on the latest issue of Virtually Overlooked, which is cooked with a Mario base and served with awesome sauce.

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